![]() ![]() * Positive reinforcement - Rufus does a "happy dance" and gives positive verbal reinforcement when the child answers correctly. ![]() This feature can be turned off if the child does not need breaks or finds them distracting. * Toy break - The child is given periodic breaks with fun on-screen fingerpainting that allows drawing on the screen. * Reward sets - Choose from nine different colorful child-friendly reward sets including bugs, cars, cats, dinosaurs, and more. To keep children interested and motivated, the following features are included: * Name It! - Shown a single facial expression, the child is asked to name the emotion. * Find It! - Shown a number of facial expressions, the child is directed to select a specific emotion. * Learning - A preview of the facial expressions is shown to the child before the game starts. Learn with Rufus: Feelings and Emotions is organized into three parts, a learning phase and two separate games: Since this ability is developed throughout childhood, the game is also beneficial for a wide range of children including those early achievers without any diagnosed learning difficulties. Her research has shown that children with ASD have difficulty identifying emotions from an early age. This game was designed by Dr Holly Gastgeb, a clinical and developmental psychologist with over ten years of experience working with typically developing children and children with autism spectrum disorder (ASD). The game is highly customizable to meet the needs of children with varying skills, ability levels, and learning styles. Children will learn how to identify easier fully-formed emotions and more difficult subtle emotions. Learn with Rufus: Feelings and Emotions aims to help children learn the facial expressions that correspond to feelings and emotions including happy, sad, angry, afraid, disgusted, and surprised. Have fun learning how facial expressions reveal what people are feeling! ![]()
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